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EVE Online Newbie Survival Handbook

De-classified tactical handbook and survival doctrine for new EVE Online capsuleers. Master the early game, career agents, ship simulations, and the Golden Rules.

Tactical Handbook Modules

Navigate the comprehensive training corpus across all four operational disciplines:

02. Career Pathways

The 5 Career Agents, AIR Career Program 750k SP track, and Sisters of EVE Epic Arc walkthroughs.

Access Career Pathways →

03. Core Mechanics

System security status rules, the Golden Rules of EVE, overview setup, and survival doctrines.

Access Core Mechanics →

Operational Flight Path

Follow this battle-tested 6-stage progression sequence from your first hour in space through joining your first player corporation.

Doctrine Starter Hulls

Every capsuleer earns an entire armada of ships through the 5 Career Agents. These four hulls form the backbone of your first 30 days in New Eden:

DOCTRINE HULLS // STARTER ARMADA
ALL HULLS EARNED FREE THROUGH CAREER AGENTS
Venture Mining Frigate

Venture

Resource Extraction
BENCHMARK: 10–25M ISK/hr (Gas/Ore)
+2 Built-in Warp Core Stability (Escapes 1x Pirate Point)
INSPECT TACTICAL FIT
Heron Exploration Frigate

Heron

Relic & Data Hacking
BENCHMARK: 30–60M ISK/hr in Null/WH
+7.5% Scan Probe Strength & +10 Virus Coherence
INSPECT TACTICAL FIT
Merlin Combat Frigate

Merlin

Security & Brawling
BENCHMARK: PvE Enforcer & PvP Tackle
+4% Shield Resists & +5% Hybrid Gun Damage per level
INSPECT TACTICAL FIT
Catalyst Combat Destroyer

Catalyst

Fleet Gunboat DPS
BENCHMARK: 8x Blaster Hardpoints (Extreme DPS)
Free reward from Soldier of Fortune Mission 10
INSPECT TACTICAL FIT

Empire Faction Selection

Your starting empire faction determines your character’s visual appearance and home school constellation. All ships and weapons across all four empires can be trained by any capsuleer.

EMPIRE FACTION SELECTION // TACTICAL DOSSIER
ALL FACTION HULLS ARE FLYABLE REGARDLESS OF STARTING RACE
Caldari State

Caldari State

Shield Tank // Missiles & Railguns
Merlin (Combat Frigate) Merlin (Combat Frigate)

Hyper-capitalist mega-corporations. EVE's primary commercial heartland. Home to the legendary Jita 4-4 megamarket. Extreme shield hitpoint tanks and missile projection.

HQ TRADE HUB: Jita 4-4 (The Forge)
MARKET VOLUME: 509T ISK / Month
TACTICAL STRENGTH: Market trading alts, exploration (Heron), long-range missile combat (Kestrel, Drake).
Amarr Empire

Amarr Empire

Heavy Armor // Energy Lasers
Punisher (Armor Frigate) Punisher (Armor Frigate)

Theocratic imperial dynasty. Largest geographic region in New Eden. Golden hulls with massive low-slot armor tanks. Instant ammo swapping with laser crystals (zero reload delay).

HQ TRADE HUB: Amarr 8 (Domain)
MARKET VOLUME: 51T ISK / Month
TACTICAL STRENGTH: Heavy fleet armor brawling (Punisher, Coercer, Harbinger), zero-ammo logistics, laser tracking.
Gallente Federation

Gallente Federation

Active Armor // Drones & Blasters
Tristan (Drone Frigate) Tristan (Drone Frigate)

Liberal democratic republic. Renowned for drone warfare mastery and melt-your-face close range blaster DPS. Excellent active armor repair systems and versatile hulls.

HQ TRADE HUB: Dodixie 9-20 (Sinq Laison)
MARKET VOLUME: 15.7T ISK / Month
TACTICAL STRENGTH: Drone carrier paths (Tristan, Algos, Vexor), point-blank brawling (Catalyst), semi-AFK PvE.
Minmatar Republic

Minmatar Republic

Shield/Armor // Autocannon & Artillery
Rifter (Skirmish Frigate) Rifter (Skirmish Frigate)

Rebellious tribal coalition. Fastest ships in New Eden. Solar panels, raw steel, and projectile autocannons that use zero capacitor energy to fire. Lethal alpha-strike artillery.

HQ TRADE HUB: Hek 7-12 / Rens (Metropolis)
MARKET VOLUME: 18.7T ISK / Month
TACTICAL STRENGTH: High-speed tackle (Slasher), devastating destroyer alpha (Thrasher), fast skirmishing (Rifter).

Core Capsuleer Directives